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BACKGROUND (as per robotech.com)
Blue-bioroid-01

The "Blue Bioroid" is the basic soldier model of the Robotech Masters' forces. The Bioroid is unarmed and incapable of flight, and makes up for these deficiencies with one of two types of gun pod and the Bioroid hovercraft. The Blue Bioroid is usually equipped with the "Drum" gun pod, so named because it is shaped like a sideways drum.

The Bioroid is controlled by a mechanism unique to all Robotech mecha. While Battloids and Battlepods use input from control sticks and pedals to translate pilot's intent to the mecha, and whereas Power Armors amplify limb movements to the mecha's own limbs, the Bioroid is completely mentally controlled. A series of biological "diodes" implanted into the pilot reroute brain signals from the pilot's motor nervous system to the Bioroid's, making the Bioroid an extention of the pilot's own body. Because of this, and because of the unique servo system, the Bioroid is extremely difficult to disable without killing or incapacitating the pilot. A side effect of the control system is that when the pilot is improperly removed from the mecha, his/her nervous system can be damaged, and may become completely unresponsive.


Model Type - Soldier

Class - Bioroid (Blue)

Crew - 1


MDC By Location

Head - 100

Arms - 120

Hands - 65

Legs - 175

Feet - 95

Main Body - 250

Drum Pod - 75

AR - 13

Armour - stops upto and including the equivalent of standard 20mm rounds


Speed

Running - 90kph

Leaping - 20m

Range - 7 years fully charged


Statistics

Height - 6.4m

Length - 2.05m

Width - 2.8m

Weight - 11.3 tons

PS - Robotic 40 Lift 20 tons, Carry 10 tons

Cargo - none

Power System - 1 x Zorr'lev-12-DCr protoculture generator.

Cost - na


Weapons

Weapon Type - Drum Pod

Primary Purpose - Anti-Mecha

Range - 1500m

Damage - 2d4x10 per shot.

Rate Of Fire - semi-automatic

Payload - unlimited

Bonuses - +2 strike


Bonuses and penalties

Use Robot/Vehicle combat elite

+15% to all piloting rolls

+2 autododge

Punch - 4d6

Kick - 6d6

Body Block/Tackle - 2d6

Restrained Punch - 8d6sdc (1d4+1mdc)


Systems of Note

It should be noted that by and large Bioroids are relatively dependant on their carrier craft for locating enemy units and communications.

Radar - Range 10km

Limited Communications - Range 100km

Camera System

Targeting system +2 strike ranged

Life Support


Typical Combat Statistics

5 attacks per melee

+1 Initiative

+4 Ranged strike

+3 HTH strike

+4 Parry

+3 dodge

+3 autododge

+3 roll with punch/impact


References Used

Robotech.com

Robotech Reference Guide

Robotech The RPG Both editions