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Skills can receive a bonus (or penalty) based on how high (or low) certain attributes are. Skills affected by attributes other than IQ will have the attribute listed next to them. What a percentage bonus is, is based on the appropriate attribute and can be found on the Character Generation page. Also skills will list where they are from if they were not in RUE. As you may have noticed I am using RUE as the baseline for everything rules wise. If there is no Attribute listed then by default use IQ only.


Communication skills

Barter (MA & IQ)

Creative Writing (MA & IQ)

Cryptography

ECM

Languages

Literacy

Laser Communications

Optic Systems

Performance (MA and IQ)

Public Speaking (MA)

Radio Basic

Sensory Equipment

Sign Language

Surveillance

TV/Video Systems

Radio Scramblers (GM Guide)

Advanced Electronic Combat (Rifter 24)


Cowboy

Branding

Breaking/Taming Wild horses

Herding Cattle

Horsemanship - Cowboy

Horsemanship - Exotic

Roping

Trick Riding

WP Rope

Lore - American Indians

Lore Cattle/Animals

Horsemanship - Wagoner/Team (Transdimensional TMNT)


Domestic

Brewing

Cook

Dance (MA, PP and IQ)

Fishing

Gardening

Rock Painting (GM Guide)

Shogi (Mystic China)

Housekeeping

Play Instrument (MA and IQ)

Recycle

Sewing

Sing (MA and IQ)

Wardrobe/Grooming

Etiquette (Rifter 19)

Bonsai (GM Guide)

Corroboree (GM Guide)

Floral Arrangement (GM Guide)

Go (GM Guide)

Chinese Checkers (Mystic China)

Socialization (Rifter 19) (MA)


Electrical

Basic Electronics

Computer Repair

Electrical Engineer

Electricity Generation

Robot Electronics

Weapon Electronics (new)

Aircraft Electronics (new)

Vehicle Electronics (new)

Micro Electronics (Ninjas and Superspies)


Espionage

Detect Ambush (MA and IQ)

Detect Concealment (MA and IQ)

Disguise (MA and IQ)

Escape Artist

Forgery

Impersonation (MA and IQ)

Intelligence (MA and IQ)

Interrogation (MA)

Pick Pockets (PP)

Pick Locks (PP)

Sniper (see WP)

Tracking - People (MA and IQ)

Undercover Ops (MA and IQ)

Wilderness Survival

Hojo Jutsu (Ninjas and Superspies)

Microdot Technology (Ninjas and Superspies)

Marxism (Ninjas and SUperspies)


Horsemanship - all use PP and IQ for their potential skill bonuses

General

Cowboy

Cossack/Knight

Cyberknight

Equestrian

Exotic

Knight (Fantasy 2nd edition)

Paladin (Fantasy 2nd edition)


Mechanical

Aircraft Mechanics

Auto Mechanics

Basic Mechanics

Bioware Mechanics

Locksmith

Mechanical Engineer

Robot Mechanics

Vehicle Armourer

Weapons Engineer

Vehicle Mechanics (new)

Weapon Mechanics (new)

Armourer/Field Armourer (GM Guide)

Space Drive Repair (GM Guide)

Satellites (GM Guide)

Starship Mechanics (GM Guide)

Cross Dimensional Translocation Hopper Mechanics (Transdimensional TMNT)


Medical

Animal Husbandry

Brewing - Medicinal

Crime Scene Investigations

Cybernetic Medicine

Entomological Medicine

Field Surgery

First Aid

Forensics

Holistic Medicine

Pathology

Paramedic

Medical Doctor

Psychology (MA and IQ)

Veterinary Sciences (MA and IQ)

Sea Holistic Medicine (GM Guide)

Clinical Genetics (After the Bomb)

Dentistry (After the Bomb)

Radiology (After the Bomb)


Military

Camouflage

Demolitions

Demolitions Disposal

Underwater Demolitions

Field Armourer/Munitions Expert

Find Contraband (MA and IQ)

Forced March

Military Etiquette

Military Fortification

Fortification (Rifter 24)

Trap Construction (Rifter 24)

Naval Surface Combat (Rifter 24)

Military History

Naval History

Naval Tactics

NBC Warfare

Parachuting (PP and IQ)

HAHO/HALO Jumping (New) (PP and IQ)

Trap/Mine Detection (MA and IQ)

Tactics - General (new)

Air Tactics (new)

Starship Tactics (new)

Ship to Ship Combat (GM Guide)

Space Defense Systems (GM Guide)

Air to Air Combat (Ninjas and Superspies)


Physical

HTH Basic

HTH Expert

HTH Martial Arts

HTH Assassin

HTH Commando

HTH Dragon

Acrobatics (PP and IQ)

Aerobic Athletics

Athletics - General

Body Building/Weight Lifting

Boxing

Climbing (PP, PS and IQ)

Fencing

Forced March

Gymnastics (PP and IQ)

Juggling (PP)

Kick Boxing

Outdoorsmanship

Physical Labour

Prowl (PP)

Swimming

SCUBA

Wrestling

HTH Aikido (GM Guide)

HTH Judo (GM guide)

HTH Jujitsu (GM Guide)

HTH Karate (GM Guide)

HTH Kendo (GM Guide)

HTH Ninjitsu/Tai utsu (GM Guide)

HTH Tengo Jutsu (GM guide)

HTH Zanji Shijinken (GM Guide)

HTH Gladiator (Rifter 24)

Deadball (GM Guide)

Juicer Football (GM Guide)

Murderthon (GM Guide)

Zero G Combat Basic (GM Guide) (PP)

Zero G Combat Advanced (GM Guide) (PP)

Deprussurization Trainging (GM Guide)

Zero G Movment (GM Guide) (PP)

Oxygen Conservation (GM Guide)

Sports (Ninjas and Superspies)

Contortionist (Beyond the Supernatural)

Anticipation (Rifter 7)

Dieting (Rifter 7)

Plyometrics (Rifter 7)

Qi Gong (Rifter 7)

Tai Chi (Rifter 7)

Yoga (Rifter 7)

Beautification (rifter 19)

Image Enhancement (Rifter 19)

Ambidexterity (Rifter 19)

Ballet (Rifter 19)

Body Sculpting (Rifter 19)

Free Diving (Rifter 19)

Marathon Dancing (Rifter 19)

Cross Country Running (Rifter 19)

Jogging (Rifter 19)

Marathon Running (Rifter 19)

Sprinting (Rifter 19)

Tumbling (Rifter 19)


Pilot

Small Airplane (PP and IQ)

Large Airplane (PP and IQ)

Automobile (PP and IQ)

Bicycle (PP and IQ)

Boat - Motor, Race, Hydrofoil (PP and IQ)

Boat - Paddle, Canoe, Kayak (PP, PS and IQ)

Boat - Sail

Boat - Ship

Combat Driving (PP and IQ)

Flight Systems Combat (PP and IQ)

Hovercraft

Hovercycle, Skycycle, Rocket Bike (PP and IQ)

Small Jet Airplane (PP and IQ)

Large Jet Airplane

Jet Pack (PP and IQ)

Military - Combat Helicopter (PP and IQ)

Military - Jet Fighter (PP and IQ)

Military - Submersibles

Military - Tanks/APCs

Military - Warships/Patrol Boats

Motorcycle (PP and IQ)

Snowmobile (PP and IQ)

Power Armour (PP and IQ)

Power Armour Combat Basic

Power Armour Combat Elite

Robot Vehicle (PP and IQ)

Robot Vehicle Combat Basic

Robot Vehicle Combat Elite

Vehicle Combat Basic

Vehicle Combat Elite

Aircraft Combat Basic

Aircraft Combat Elite

Watercraft Combat Basic

Watercraft Combat Elite

Tracked/Construction Vehicles

Truck (Large trucks, 6-18+ wheeler)

Water Skooters (PP and IQ)

Water Skiing/Surfing (PP and IQ)

Advanced Deep Sea Diving (GM Guide)

Combat Pod (GM Guide) (PP and IQ)

Contra Gravity Pack (GM Guide) (PP and IQ)

Extra-Vehicular Activity (GM Guide) (PP and IQ)

Helicopter (GM Guide) (PP and IQ)

Jump Bike Combat (GM Guide) (PP)

Road Train (GM Guide)

Spacecraft - Small (GM guide) (PP and IQ)

Spacecraft - General (GM Guide)

Spacecraft - Advanced (GM Guide)

Spacecraft - Fighter (GM Guide) (PP and IQ)

Spacecraft - Yacht (GM Guide)

Starship (GM Guide)

Starship Combat Basic (Applies to small craft and fighters)(New)

Starship Combat Elite (Applies to small craft and fighters)(new)

Submersibles (GM Guide)

Wingriders/Flying Wing (GM Guide) (PP and IQ)

Time Machine (Transdimensional TMNT)

Farm Equipment (After the Bomb)

Amphibious Landing Craft (Rifter 24)

Rocket/Rocket Craft (Rifter 24)

Envirosuit Ops (Rifter 24) (PP and IQ)


Pilot Related

Navigation - General

Sensory Equipment

Weapons Systems (See WP)

Cross Dimensional Navigation (Transdimensional TMNT)

Navigation - Air (new)

Navigation - Interplanetary (GM Guide

Navigation - Oribital (GM Guide)

Navigation - Space/Interstellar (GM Guide)

Navigation - Underwater (GM Guide)

Navigation - Sea (new)

Land Navigation


Rogue

Cardsharp (PP and IQ)

Computer Hacking

Concealment

Find Contraband (MA and IQ)

Gambling - Standard

Gambling - Dirty Tricks

ID Undercover Agent

Imitate Voices/Sounds (MA)

Palming (PP)

Pick Locks (PP)

Pick Pockets (PP)

Prowl (PP and IQ)

Roadwise

Safe Cracking

Seduction (MA)

Streetwise (MA and IQ)

Tailing (PP and IQ)

Streetwise - Drugs (GM Guide) (MA and IQ)

Sleight of Hand (Beyond the Supernatural) (PP)

Use/Recognize Poison (Fantasy 2nd edition)

Shell Game (Mystic China) (PP)

Yarrow Stick Counting (Mystic China)

Begging (Ninjas and SUperspies)

Fasting (Ninjas and SUperspies)

Meditation (Ninjas and Superspies)


Science

Anthropology

Archeology

Artificial Intelligence

Astronomy/Navigation

Astrophysics

Biology

Chemistry - Basic

Chemistry - Analytical

Chemistry - Pharmaceutical

Temporal Physics (Transdimensional TMNT)

Transdimensional Physics (Transdimensional TMNT)

Cross Dimensional Physics (Transdimensional TMNT)

Chinese Alchemy (Mystic China)

Genetics (After the Bomb)

Math - Basic

Nath - Advanced

Xenology

Zoology

Astrology

Marine Biology (GM Guide)

Oceanographic Surveying (GM Guide)

Oxygen Systems (GM Guide)

Undersea farinmg (GM Guide)

Paleontology (Transdimensional TMNT)

Civil Engineering (GM Guide)

Oceanography (Transdimensional TMNT)


Technical

Appraise Goods

Art (MA and IQ)

Begging (MA)

Breed Dogs

Calligraphy

Computer Operation

Computer Programming

Cybernetics - Basic

Excavation

Firefighting

Gemology

General Repair and Maintenance

History - Pre Rifts

History - Post Apocalyptic

Jury Rig

Computer Networks (Ninjas and Superspies)

Super Computers (Ninjas and superspies)

Cosmetology (Rifter 19)

Fashion (rifter 19)

Memory Study Skills (Rifter 19)

Philosophy (Rifter 19)

Read/Literary (Rifter 19)

Riddles/Logic (rifter 19)

Speed reading (Rifter 19)

Strategy Games (rifter 19)

Lore - Galactic/Alien (GM Guide)

Lore - Religion (GM Guide)

Prospecting (GM Guide)

Space Contacts (GM Guide)

Undersea Salvage (GM Guide)

Writing (GM Guide)

Mountaineering (GM Guide) (PP, PS and IQ)

Antiquarian (Transdimensional TMNT)

History - Choose Era (Transdimensional TMNT)

Flint Working (Transdimensional TMNT)

Temporal Navigation/Time Detection Equipment (Transdimensional TMNT)

Business and Finance (Hero Unlimited 2)

Mime (Fantasy 2nd edition) (MA and IQ)

Heraldry (Fantasy 2nd edition)

Animal Training (Fantasy 2nd edition)

Meteorology (Fantasy 2nd edition)

Oriental Philosophies (Mystic China)

Mythology - Taoist (Mystic China)

Mythology - Buddhist (Mystic China)

Lore - Lines of Power (Beyond the Supernatural)

Journalism (Beyond the Supernatural)

History - General (Beyond the Supernatural)

Law - General

Leather Working

Lore - American Indians

Lore - D-Bee

Lore - Fairies/Creatures of Magic

Lore - Juicers

Lore - Psychics/Psionics

Lore - Cattle/Animals

Lore - Demons/Monsters

Lore - Magic

Masonry

Mining

Mythology

Photography

Recycling

Research

Rope Works

Salvage

Ventriloquism (MA and IQ)

Whittling/Sculpting

Advanced Fishing (GM Guide)

Cyberjacking (GM Guide)

Falconry (GM Guide)

Law - Consortium of Civilized Worlds (GM Guide)

Lore - Aboriginies (GM Guide)

Lore - The Cities (GM Guide)

Lore - Dreamtime (GM Guide)

Calligraphic Forgery (Mystic China)

Jesting (Rifter 24) (MA)

Drawing/Painting (After the Bomb)

Barbering (After the Bomb)

Furrier (After the Bomb)

Plumbing (After the Bomb)

Breed/Control Insects (After the Bomb)

Farming (After the Bomb)

Read Music (After the Bomb)

Imitate Animal/Insect Sounds (After the Bomb) (MA)

Geomancy (Mystic China)


Ancient Weapon Proficiencies (PP bonuses apply to all)

Archery

Blunt

Grappling Hook

Pole Arm

Shield

Sword

Battle Axe (GM Guide)

Crossbow (GM Guide)

New (GM Guide)

Small Thrown Weapons (GM Guide)

Improvised (Rifter 25)

Large Sword (Mystic China)

Bola (GM Guide)

Chain

Knife

Quick Draw

Spear

Targeting

Boomerang(GM Guide)

Deadball (GM Guide)

Siege Weapons (GM Guide)

Lasso (Rifter 25)

Short Sword (Mystic China)

Axe

Forked

Paired Weapons

Rope

Staff

Whip

Bow (GM Guide)

Mouth Weapons (GM Guide)

Slingshot (GM Guide)

Trident (GM Guide)

Utensil (Rifter 32)


Modern (PP bonuses apply to all)

Range Combat Rogue (See modified combat rules elsewhere)

Range Combat Infantry (See modified combat rules elsewhere)

Range Combat Special Forces (See modified combat rules elsewhere)

Range Combat Sniper (See modified combat rules elsewhere)

Missile Launchers (Ninjas and Superspies)

Underwater Weapons (rifter 24)

Rifles

Shotgun

Flamethrowers

Energy Pistol

Energy Rifle

Torpedo (GM Guide)

Dart Pistol (Mutants in Orbit)

Black Powder Green (Transdimensional TMNT)

Black Powder General (Transdimensional TMNT)

Abequs/Matchlock (Transdimensional TMNT)

Flintlock (Transdimensional TMNT)

Cap/Ball Pistol (Transdimensional TMNT)

Handgun

Greande Launcher (GM Guide)

Harpoon/Speargun

Heavy Military Weapons

Heavy Mega Damage Weapons

Weapon Systems (aka gunnery)

Sharpshooting (GM Guide)

Artillery (Ninjas and Superspies)

Black POwder (Transdimensional TMNT)

Decassia Cap Rifle (Transdimensional TMNT)


Wilderness

Boat Building

Carpentry

Dowsing

Fasting

Hunting (MA and IQ)

Fishing

ID Plants and Fruit

Land Navigation

Preserve Food

Skin/Prepare Animals

Spelunking

Track/Trap Animals

Wilderness Survival

Blend (GM Guide)

Roadwise (GM Guide)

Track/Hunt Sea Animals (GM Guide) (MA and IQ)

Undersea/Sea Survival

Underwater Navigation (GM Guide)

Use Songlines (GM Guide)

Vacuum Survival (Mutants in Orbit)

Desert Survival (Ninjas and Superspies)

Artic Survival (Rifter 24)

Ocean Survival (Rifter 24)

Jungle Survival (new)


Magic Skills

Principles of Magic (Rifter 30) (IQ)

Enhanced Meditation (Rifter 30) (MA)


New Skills


Weapon Electronics, Aircraft Electronics and Vehicle electronics

Use Robot electronics as the basis, but is appplicable to the specific field listed


Vehicle Mechanics

Use Aircraft Mechanics as the basis but it only applicable to combat vehicles


Weapon Mechanics

The ability to repair, dissassemble, reassemble Weapons of various kinds

25+5% per level of experience


Tactics - General, Air Tactics, Starship Tactics

Use Naval tactics but is only applicable to the specified field

(General covers all tactics but on a more generalized level therefore it wont be as effective as specified tactics)


Navigation - Sea

Use Land Navigation as the basis but it is only applicable to on the sea or open water


Jungle Survival

Use Wilderness survival as a basis but it is only applicable to when in a jungle


HAHO/HALO Jumping

Essentially advanced Parachuting this involved High Altitude High Opening and High Altitude Low Opening Jumps.

Starting percentage - 35% + 5% per level