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BACKGROUND (as per macross mecha manual)

Nousjadeul-ger small

Meeting the need for a powered battle suit in the male division of the Zentradi Army, the Nousjadeul-Ger is a functional if unremarkable mecha. The battle suit is operated by a single pilot and possesses a small armament with just enough weapons diversity to match most foes. The Nousjadeul-Ger's primary weapon is a large plasma cannon mounted across the back engine mount, capable of being swiveled forward and ready to fire very quickly. In short range battle, the suit is equipped with a torso mounted impact cannon and can carry a variety of small arms in either (or both) of the hands.

The strength of the Nousjadeul-Ger lies in its versatility for all-environment deployment and suitability for most combat operations. When on a planet, the Nousjadeul-Ger is not limited to surface operations like the Reguld nor is it strictly an air unit like the Gnerl. The battle suit can engage in long-range flight within the atmosphere and can use this capability to broaden its combat effectiveness using its limited array of weaponry. The suit is also an excellent close-quarters, large-scale combat unit, capable of swift hand-to-hand fighting and possessing enough physical strength to cripple the most heavily armored enemy mecha. Lacking superior firepower and designed without preference for any single combat situation, the Nousjadeul-Ger is nonetheless a practical mecha capable of competent performance in most operations.

Model Type - Nousjadeul-Ger
Class - Male Power Armour
Crew - 1
Scale - Massive


Structure By Location

Main body - 325
Arms (2) - 110 ea
Hands (2) - 50 ea
Legs (2) - 165 ea
Feet (2) - 90 ea
Engines (2) - 150 ea
Head - 125
Plasma Cannon - 130
Impact Cannon - 60
Pistol - 50

Armour Level - 14
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 2d6+3/15 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 6d6x10/360 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (2d6+1/13 to 5d6x10+59/359 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.


Speed

Running - 140kph (466.5m per round, combat: 31m per phase, cruise: 93.5m per phase, max: 155.5m per phase)
Leaping - 6m, 25m thruster assisted
Flying Atmosphere - 670kph (2.2km per round, combat: 149m per phase, cruise: 446.5m per phase, max: 744.5m per phase)
Flying in Space - 20 MU (6 MU per phase plus an additional 1 MU for two phases of choice per round)
Range - 2000km in space due to the need for reaction mass.


Specifications

Height - 16.4m
Length - 8.4m
Width - 11.8m
Weight - 31.55 tonnes
Strength - 40 superhuman lesser, Lift - 20 tonnes, Carry - 10 tonnes
Cargo - None
Power System - one 2.4 GGV class Flemenmik thermonuclear converter


Weapons

Weapon Type - Plasma Cannon (1, shoulder mounted)
Primary Purpose - Anti-mecha
Range - Atmosphere: 400m/1/2km, Space: 2/4/6mu
Damage - 5d6x10 per blast
Rate Of Fire - 3 per round maximum (1/1/1)
Payload - unlimited

Weapon Type - Impact cannon (1, body, forward firing)
Primary Purpose - Anti-mecha
Range - Atmosphere: 480m/1.2/2.4km, Space: 2/4/7mu
Damage - 1d6x10 per blast. 3d6x10 per burst.
Rate Of Fire - equal to pilots actions
Payload - effectively unlimited

Weapon Type - Machine Laser Pistol (1, handheld)
Primary Purpose - Anti-mecha
Range - Atmosphere: 600m/1.5/3km, Space: 2/5/9mu
Damage - 5d4+1 per blast or 1d6x10+3 per burst
Rate Of Fire - equal to pilots actions
Payload - unlimited


Bonuses and penalties

Use Mecha Combat Training
Punch - 4d6+4
Kick - 5d6+4
Body block - 2d6+2
Restrained punch - 2d6+2

Typical Combat Statistics

6 actions per round (2/2/2)
+2 Initiative
+4 Ranged strike
+3 HTH strike
+4 Parry
+5 dodge
+3 reflexive dodge


Systems of Note

Protoculture powered - Has an operational time of up to 8 weeks during combat operations.

Radar - Range of 12km. Able to track up to 12 targets, display 8 targets and lock onto 4 target.

Air Defense Radar - Range of 40km. Able to track up to 40 targets, display 20 targets and lock onto 8 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock. Range - equal to Radar or Air Defense Radar respectively.

Targeting Computer - +2 to strike with all on board weapon systems. Range is equal to the radar system.

Laser Targeting System - Assists in selecting and locking on to enemy targets. Additional +2 to strike using ranged weapons. Smart Missiles are excluded from this. Range is equal to the radar system.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies. Range is equal to the radar system.

Multi-Lock capability - Unit can lock on to and fire at multiple targets (max of radar capability) targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 1km, as small as 150cm out to 2km, and as small as 500cm out to 3km. This system also assists the other sensors in detected and identification. This is not typically a passive system and but be directed at specific targets.

FLIR - Advanced forward looking infra-red system for night operations. Range - 10km

Motion detector/Collision Warning System - Range 60m

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Control by Light Control systems (introduced in the 2050s) - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -75% to all piloting rolls to maintain control of the unit. While functioning the systems give a bonus of +15% to all piloting rolls.

Radio Communications - long-range direction communication systems out to a range of 190km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 16km. Both radios have full encryption capabilities.

Satellite Uplink capability - This allows the craft to communicate over vast distances by connecting to and communicating through the various satellites in orbit or other boosting systems.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for up to 6 hours if necessary, computer controlled independent oxygen supply and purge system that has up to 4 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for up to 150 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded up to 150 rads, and polarized and light sensitive/adjusting tinted viewport.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain. Range is equal to the radar system.


References Used

Macross Mecha Manual
Mecha HQ
Robotech.com
Robotech Reference Guide
Robotech RPG Books
Macross Compendium

Zentraedi - https://worldofjaymz.fandom.com/wiki/Macross_Zentraedi
Zentraedi (DYRL) - https://worldofjaymz.fandom.com/wiki/Macross_DYRL_Zentraedi
Macross (Rhodium) - https://worldofjaymz.fandom.com/wiki/Category:Macross_(Rhodium)
Macross DYRL (Rhodium) - https://worldofjaymz.fandom.com/wiki/Category:Macross_-_DYRL-verse_(Rhodium)
Rhodium RPG System - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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