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BACKGROUND (as per robotech.com)

Glaug small



The Officer's Battlepod is issued to most higher officers in the Zentraedi armed forces, when they are in the field commanding forces of Regult Battlepods. Both in space and on the ground, the Glaug offers its pilots a heavy armament, excellent mobility and adequate protection. Usually, this mecha is colored in a white/grey scheme, with ochre canopy and feet.

Although the Officer's BP is large and not thickly armored, its protection is superior compared to that of the standard Battlepod. This is partly because it is thicker, but mostly because the Officer's BP is better at deflecting incoming fire due to its streamlining. It also has a heavy cannon armament, with three beam cannons, including a large, long-range cannon on top, and four smaller projectile weapons in the chin and in the arms. In addition, there is a 'last ditch' missile battery with six missiles.

The Officer's Battlepod is both a capable ground fighter and an effective space fighter. In the latter role, its four main engines and numerous smaller engines make it quite nimble. In addition, the mecha can travel short distances under water, usually to and from Zentraedi dropships. In combat against human mecha, the heavy armament and mobility often offset the lesser armor.


Model Type - Glaug
Class - Officer Battlepod
Crew - 1
Scale - Massive


Structure By Location

Main Body - 300
Particle Cannon - 125
Legs (2) - 180 ea
Feet (2) - 75
Upper Arms (2) - 60 ea
Lower Arms (2) - 80
Sensors - 50
Thrusters - 80 ea
Twin laser - 40

Armour Level - 14
Armour - Automatically stops up to and including attacks that do the equivalent of 2d6/12 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 6d6x10/360 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (2d6+1/13 to 5d6x10+59/359 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.


Speed

Running - 281kph (936.5m per round, combat: 62.5m per phase, cruise: 187.5m per phase, max: 312m per phase)
Leaping - 185m
Space - has a rating of 22 MU (7 MU per phase plus an additional 1 MU in one phase of choice per round)
Range - 2500km due to the need of reaction mass.


Specifications

Height - 16.55m
Length - 12.66m
Width - 11.4m
Weight - 41.2 tons
Strength - Effectively 40 superhuman lesser
Cargo - minimal personal and survival gear
Power System - one 3.9 GGV class Roiquonmi protoculture cell energizer


Weapons

Weapon Type - Particle Cannon
Primary Purpose - Anti-mecha
Range - Atmosphere: 1.6/4/8km, Space: 5/12/24mu
Damage - 4d6x10
Rate Of Fire - 4 per round (2/1/1)
Payload - unlimited

Weapon Type - PB-10 Particle guns (2, upper arms)
Primary Purpose - Anti-mecha
Range - Atmosphere: 600m/1.5/3km, Space: 2/5/9mu
Damage - 5d4+1md per blast or 1d6x10+3md per burst per gun. Guns may be fired in tandem.
Rate Of Fire - equal to pilots actions
Payload - unlimited

Weapon Type - IC-l Impact cannon (2, lower arms)
Primary Purpose - anti-infantry
Range - Atmosphere: 480m/1.2/2.4km, Space: 2/4/7mu
Damage - 3d6+2 per round. 1d6x10 per 10 round burst burst. Armour piercing
Rate Of Fire - equal to pilots actions
Payload - 240 rounds each

Weapon Type - PL-3 Laser (2)
Primary Purpose - Anti-aircraft
Range - Atmosphere: 480m/1.2/2.4km, Space: 2/4/7mu
Damage - 2d6+3 per blast or 1d4+x10+5 per burst per gun. Guns may be fired in tandem.
Rate Of Fire - equal to pilots actions
Payload - unlimited

Weapon Type - Micro Missile Launcher
Primary Purpose - Anti-aircraft
Range - Atmosphere: 1/2.5/5km, Space: 3/8/15mu
Damage - 2d4x10
Rate Of Fire - volley of 1-6 equal to pilots actions.
Payload - 6 missiles
Bonus - +2 strike


Bonuses and penalties

Use mecha combat training
+1 dodge
Kick - 5d6+2
Swat - 3d6+4
Body Block - 2d6+2


Typical Combat StatisticS

6 actions per round (2/2/2)
+2 Initiative
+4 Ranged strike
+3 HTH strike
+4 Parry
+5 dodge
+3 reflexive dodge


Systems of Note

Protoculture powered - Has an operational time of up to 8 weeks during combat operations.

Radar - Range of 12km. Able to track up to 12 targets, display 8 targets and lock onto 4 target.

Air Defense Radar - Range of 40km. Able to track up to 40 targets, display 20 targets and lock onto 8 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock. Range - equal to Radar or Air Defense Radar respectively.

Targeting Computer - +2 to strike with all on board weapon systems. Range is equal to the radar system.

Laser Targeting System - Assists in selecting and locking on to enemy targets. Additional +2 to strike using ranged weapons. Smart Missiles are excluded from this. Range is equal to the radar system.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies. Range is equal to the radar system.

Multi-Lock capability - Unit can lock on to and fire at multiple targets (max of radar capability) targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 1km, as small as 150cm out to 2km, and as small as 500cm out to 3km. This system also assists the other sensors in detected and identification. This is not typically a passive system and but be directed at specific targets.

FLIR - Advanced forward looking infra-red system for night operations. Range - 10km

Motion detector/Collision Warning System - Range 60m

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Control by Light Control systems (introduced in the 2050s) - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -75% to all piloting rolls to maintain control of the unit. While functioning the systems give a bonus of +15% to all piloting rolls.

Radio Communications - long-range direction communication systems out to a range of 190km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 16km. Both radios have full encryption capabilities.

Satellite Uplink capability - This allows the craft to communicate over vast distances by connecting to and communicating through the various satellites in orbit or other boosting systems.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for up to 6 hours if necessary, computer controlled independent oxygen supply and purge system that has up to 4 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for up to 150 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded up to 150 rads, and polarized and light sensitive/adjusting tinted viewport.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain. Range is equal to the radar system.


References Used

Macross Mecha Manual
Mecha HQ
Robotech.com
Robotech Reference Guide
Robotech RPG Books
Macross Compendium

Zentraedi Equipment - https://worldofjaymz.fandom.com/wiki/Zentraedi_Equipment
Robotech (Rhodium) - https://worldofjaymz.fandom.com/wiki/Category:Robotech_(Rhodium)
Rhodium RPG System - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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