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BACKGROUND

IPV1


The IPV-1 System Patrol Craft, also known as the Imperial patrol vehicle or IPV-1 corvette, was a standard system security and customs vessel commonly used near planets to interdict smugglers and protect against piracy. It was produced by Republic Sienar Systems.

Being very fast and maneuverable, they patrolled Republic and later Imperial sectors when larger ships were unavailable. They were regarded as the first line of defense against purveyors of contraband and various organizations attempting insurrection against a system, and relied on their speed to catch and disable or destroy enemy craft. Pirate attacks fell to an all-time low when this craft was in a sector. However many fell into the hands of pirates and crime syndicates who used them to defend their outposts.


Affiliation: Galactic Republic, Galactic Empire, Rebel Alliance, New Republic, Black Sun, Hutt Cartel, Mandalorians, Private Concerns

Ship Type: System Patrol Craft

Class: IPV/1

Manufacturer: Seinar Fleet Systems

Crew: 4

Gunners: 8

Troops: 10


MDC BY LOCATION:


(1) Main Hull 32 000

(1B) Bridge 4 000

(2) Main Sensor/Communications Array 2 000

Secondary Sensor/Communicatiosn Array 500

(3) Main Engines (2) 3 000 ea

(3) Secondary Engines (2) 1 000 ea

Small Guidance thrusters (many) 100 ea

Small Airlocks/Access Hatches(4) 100 ea

Large Airlocks (2) 800 ea

Outer Hull (per 40 ft area) 120

Interior walls (per 20 ft area) 60

Turbolaser Cannon (4) 275 ea

(4) Shields 10 000 side (60 000 total)

Armour - Ignores attacks that do 60md points of damage or less. Anything more than 60md applies all damage done.

NOTES: 1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - If hte bridge is destroyed then control is automatically given tot eh mainengineering section witht he following penalities: -5 on all combat rolls adn attacks per melee are halved.

2 - Destroying the sensor will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash.

4 - Shields regenerate at 60 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 14

Speed - Atmosphere: 1000kph

Maximum Range: 3 months of constant deployment


STATISTICAL DATA:


Length: 150m

Height: 32m

Width: 73m

Weight: 305 000 tons

Cargo: 200 tons


WEAPON SYSTEMS:


WEAPON: Turbolaser Cannon (4, 1 dorsal turret, 1 ventral turret, 1 left turret, 1 right turret)

PRIMARY PURPOSE: Anti-ship

SECONDARY PURPOSE: Anti-fighter

RANGE - SPACE: 300 000km

RANGE - ATMOSPHERE: 150km

DAMAGE: 2d6x100

RATE OF FIRE: 4

PAYLOAD: Unlimited

BONUSES: +2 strike


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace transceiver with a range of 50 light years.

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after years if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 40,000,000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. Gives a +5% bonus to sensor skill rolls

SCANNING SENSOR SYSTEMS: Have a radius of approximately 80 billion km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +20% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 130,000,000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 400,000km and can be focused anywhere within teh search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +15% bonus to sensor skill rolls.

NAV COMPUTER: Complete navigational data stored and updated regularily.


COMBAT BONUSES:


+2 to dodge vs other capital ships

-10 dodge attacks from starfighters etc


REFERENCES USED IN THIS DESIGN


Star Wars Imperial Sourcebook (West End GAmes)

Wookiepedia (http://starwars.wikia.com/)

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