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I am not a big fan of how Palladium handles different levels of strength. So I tweaked the rules and made my own standardized levels of strength. Each table represents one level with what may have been the previous equivalent in () afer the listed type. (ie Augmented would previously have been the equivalent to Extraordinary PS in HU2). Also note my version of the megaverse the sdc-mdc ration is 10-1 not 100-1 but should be ok to use as is with a 100-1 ratio.


Human Physical Strength (Normal)

Lifting Capacity - PS x 20 = lbs
Carrying Capacity - PS x 10 = lbs

Note - I do not use the "exceptional strength" rule for any PS over 17.

PS Attribute

14-17
18-21
22-25
26-29
30-33
34-37
38-41
42-45
46-49
50-53
54-57
58-62

Restrained Punch

1d4/2sd
1d6/2
1d4
1d6
2d4
2d4+2
2d6
3d4+2
4d4
3d6
3d6+2
5d4+2

Normal Punch

1d4+1sd
2d4
2d6
4d4
5d4
4d6
4d6+3
5d6+2
6d6
1d4x10
1d4x10+4
1d4x10+8

Kick

1d6+1sd
2d6
3d6
4d6
5d6
6d6
1d4x10+2
1d4x10+8
1d4x10+14
1d6x10
1d6x10+6
1d6x10+12





Augmented Physical Strength (Extraordinary)

Lifting Capacity - PS x 100 = lbs
Carrying Capacity - PS x 50 = lbs

PS Attribute

14-17
18-21
22-25
26-29
30-33
34-37
38-41
42-45
46-49
50-53
54-57
58-62

Restrained Punch

1d4sd
1d6
1d6+2
2d4+2
2d6
2d6+2
4d4
3d6
5d4
4d6
4d6+4
5d6+2

Normal Punch

2d4+2sd
4d4
4d6
5d6+2
1d4x10
1d4x10+8
1d4x10+16
1d6x10+4
1d6x10+12
2d4x10
2d4x10+8
2d4x10+16

Kick

3d4+3sd
4d6
5d6+2
1d4x10+8
1d6x10
1d6x10+12
2d4x10+4
2d4x10+16
2d4x10+28
2d6x10
2d6x10+12
2d6x10+24



For a PS over 62 add +1 to the damage for every 4 points of PS



Android Physical Strength (Minor Superhuman)

Lifting Capacity - PS x 200 = lbs
Carrying Capacity - PS x 100 = lbs

PS Attribute

< = 15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
51-55
56-60

Restrained Punch

1d6sd
2d6
3d6
4d6
5d6
6d6
7d6
8d6
9d6
1d6x10

Normal Punch

3d6sd
5d6sd
1d4md
1d6
2d4
2d6
4d4
3d6
4d6
5d6

Kick

4d6+3sd
1d4x10+5
1d6md
2d4
2d6
3d6
4d6
4d6+3
6d6
1d4x10+5



For a PS over 62 add +1 to the damage for every 3 points of PS



Robotic Physical Strength (Major Superhuman)

Lifting Capacity - PS x 1000 = lbs
Carrying Capacity - PS x 500 = lbs

PS Attribute

< = 15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
51-55
56-60

Restrained Punch

2d4sd
4d4
4d6
5d6
6d6
8d6
1d6x10
1d6x10+12
2d4x10+4
2d4x10+10

Normal Punch

5d6sd
1d4md
1d6
2d6
3d6
4d6
5d6
6d6
1d4x10+2
1d4x10+8

Kick

1d4x10+5sd
1d6md
2d4+2
3d6
4d6+3
6d6
1d4x10+5
9d6
1d6x10+3
1d6x10+12



For a PS over 62 add +1 to the damage for every 2 points of PS



Supernatural Physical Strength

Lifting Capacity - PS x 2000 = lbs
Carrying Capacity - PS x 1000 = lbs

PS Attribute

< = 15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
51-55
56-60

Restrained Punch

4d6sd
5d6
6d6
8d6
1d6x10
1d6x10+12
2d4x10+4
2d4x10+16
2d4x10+28
2d6x10

Normal Punch

1d6md
2d6
3d6
4d6
5d6
6d6
1d4x10+2
1d4x10+8
9d6
1d6x10

Kick

2d4+1md
3d6
4d6+2
6d6
1d4x10+5
1d4x10+10
1d6x10
1d6x10+10
2d4x10
2d4x10+10



For a PS over 62 add +1 to the damage for every point of PS



Body Blocks/Tackles do punch damage /2. A succesful tackle also knocks your opponent down causing them to lose initiative and their next attack trying to get up.

Power Punches do punch damage x2 but take two attacks to make.