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BACKGROUND (as per robotech.com)
Invidscout1

The cherry red Invid Scout is the low level standard aerial/space reconaissance mecha of the Invid.

The Scout is a small and nimble mecha, and is very capable in space and airborne environments. In space, the legs are usually replaced by a large booster pack, enabling the Scout to perform longer range missions. In its aerospace fighter capacity, the Iigaa was usually piloted by lower-caste Invid.

Like all Invid mecha, the Scout has protoculture sensors in addition to optical and electro-magnetic sensors. The Scout is relatively lightly armored, like all Invid mecha, and can be successfully engaged even by Cyclone-mounted and man-portable rockets.

The Scout has no offensive weapons systems, though its claws can be very lethal in physical combat. The Scouts are sometimes used in suicide attacks.

An upgraded version, the Fighter Scout, carries two top mounted plasma cannons.

The pilot of the Scout sits in a bath of nutrient fluid similar in color (and odor) to the pilot's own blood, and a direct hit to the cockpit compartment will usually cause a mixture of both fluids to gush out.

The Invid Fighter Scout is the standard air/space fast-attack combat mecha of the Invid. An upgraded variation of the standard Invid Scout, the Fighter Scout has two top-mounted plasma cannons enabling it to engage air and ground based targets with the same lethal power. It is in this capacity that most resistance fighters on Invid-occupied Earth encountered it. Even though it is usually called the Fighter Scout (or "Armed Scout") scouting is certainly the lesser of the two roles.

The Fighter Scout is a small and nimble mecha, and like the standard Scout, is very capable in aerospace environments and is also piloted by lower-caste Invid.

Like all Invid mecha, the Fighter Scout has protoculture sensors in addition to optical and electro-magnetic sensors. The Fighter Scout is relatively lightly armored, like all Invid mecha, and can be successfully engaged even by Cyclone-mounted and man-portable rockets, though its weapons pods are quite capable of seriously damaging and destroying any opponents.


Model Type - Scout/Armoured Scout

Class - Light Combat and Patrol Mecha

Crew - 1


MDC By Location

Main Body - 120

Legs - 70

Feet - 40

Arms - 65

Claws - 30

Sensor Eye - 10

Plasma Guns - 20

Thrusters - 100

Note - Sensor Eye can only be hit with a called shot and is -5 to strike

AR - 10

Armour - stops upto and includng the equivalent standard 12.7mm/.50 cal rounds (1d6+1md)


Speed

Running - 64kph

Leaping - 20m thruster assisted

Flying - 992kph, Mach 7 in space

Range - 120 hours of operational use


Statistics

Height - 2.5m, 2.7m with plasma guns

Length - 3.25m

Width - 3.75m

Weight - 4.5 tons, 5 tons with plasma guns

PS - Android 30 lift 3000lbs, carry 1500lbs

Cargo - none

Power System - protoculture cell energizer


Weapons
Invidscout2

Weapon Type - Claws (1 per arm)

Primary Purpose - anti mecha

Range - melee

Damage - ps punch damage + 2d6 armour piercing

Rate Of Fire - na

Payload - na

Bonuses - na


Weapon Type - Plasma Guns (2, optional)

Primary Purpose - anti-mecha

Range - 1200m

Damage - 3d6+2 per blast per gun. 1d6x10 per short burst, 2d4x10+20 per medium burst, 4d4x10 per long burst, 4d6x10 per full melee burst. Guns are fired in tandem.

Rate Of Fire - Single fire or bursts equal to pilots attacks

Payload - unlimited

Bonuses - +2 strike


Bonuses and Penalties

Use Robot Combat Elite

+2 autododge

Punch - 1d6

Restrained Punch - 4d6sdc

Kick - 2d4

Body Block/Tackle 5d6sdc


Typical Combat Statistics

5 attacks per melee

+1 Initiative

+2 Ranged strike

+2 HTH strike

+3 Parry

+2 dodge

+3 autododge

+3 roll with punch/impact


Systems of Note

Protoculture detection sensors - Mecha sized: range 3km, cyclone sized: range 600m, Gallant H-90 sized: range 150m

Basic radar - range 12km

Visual Magnifiers - x8 magnification


References Used

Robotech.com

Unofficial Robotech Reference Guide

Robotech The RPG Both Editions