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Standard features, sensors and equipment for all Robots, Vehicles, power Armour and Aircraft.

Unless noted below apply the Generic systems to the various types of units. (ie Unless it says specifically CS, Triax, naruni, so on and so forth)


ALL Robots

Nuclear powered - Life of the power supply varies anywhere from 5-20 years depending on specific manufacture.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if neccessary, computer controlled independant oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centrigade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shiedled upto seveal hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System


ALL Power Armours

Nuclear powered - Life of the power supply varies anywhere from 5-20 years depending on specific manufacture.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 1 week if neccessary, computer controlled independant oxygen supply and purge system that has upto 8 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centrigade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shiedled upto seveal hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System


ALL Aircraft

Nuclear powered - Life of the power supply varies anywhere from 5-20 years depending on specific manufacture.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 2 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centrigade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shiedled upto seveal hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimiter, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Smoke and Chaff/Flare Dispensers - 12 (18 on cs aircraft) charges of smoke each create 60ft area of smoke behind the craft. Chaff and flare (12 charges each, 18 on CS aircraft) give the craft a 75% chance of confusing radar guided (chaff) and heat deeking (flares) causing them to lose lock and miss their target.

Fly by Wire/Light Control systems - If the craft takes more than 50% damage the systmes may fail (30% chance with fly by wire, 60% chance with fly by light). Lost of the control system gives a penalty to teh pilot of -50% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus (+10% for fly by wire, +20% for fly by light) to all piloting rolls.


General Robots and Vehicles

(Northern Gun, Wellington Industries, Titan Robotics, Iron heart Armaments, Chipwell, Golden Age Weaponsmiths)

Radar - Can identify upto 72 and track upto 48 targets simultaneously to a range of 40 miles (64km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km). Can target up to 6 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 500 miless (800km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio Pick-up system - Sound amplification listenign systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 2d6x10md to anything within the radius. Also a 89% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.


General Power Armour

(Northern Gun, Wellington Industries, Titan Robotics, Iron heart Armaments, Chipwell, Golden Age Weaponsmiths)

Radar - Can identify upto 48 and track upto 24 targets simultaneously to a range of 10 miles (16km) for airborne targets and 5 miles (8km) for ground targets depending on terrain.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 10 miles (16km). Can target up to 4 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 300 miles (480km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.


General Aircraft

(Northern Gun, Wellington Industries, Titan Robotics, Iron heart Armaments, Chipwell, Golden Age Weaponsmiths)

(Transports and Combat aircraft like jets and planes. Helicopters typically uses the same systems as Robots)

Radar - Can identify upto 72 and track upto 48 targets simultaneously to a range of 150 miles (240km)

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 150 miles.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 150 miles (240km). Can target up to 12 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 500 miles (800km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km) for emergency back-up. Both radios have full encryption capabilities.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 2d6x10md to anything within the radius. Also a 89% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.


CS Robots and vehicles

Radar - Can identify and track upto 96 targets simultaneously to a range of 50 miles (80km) for airborne targets and 15 miles (24km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 40 miles.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 40 miles (64km).  Can target up to 12 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

External Audio Pick-up system - Sound amplification listenign systems that can pick up a whisper at a range of 400 feet (130m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermo-imaging, Ifared, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 2000ft (600m)

Infared Spotlights - used to scan teh area without giving its position away like regular spotlights out to a range of 600ft (150m). Can only be seen by those beings and systems that detect infared emmissions.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.


CS Power Armour

Radar - Can identify upto 72 and track upto 36 targets simultaneously to a range of 15 miles (24km) for airborne targets and 8 miles (13km) for ground targets depending on terrain.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 15 miles (24km)

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.  Can target up to 6 targets at once.

Radio Communications - long-range direction communication systems out to a range of 350 miles (560km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

Full Advanced optics system - telescopic (x8 magnification), passive night vision, thermo-imaging, infared, and ultraviolet (1000 feet/300m),


CS Aircraft

(Transports and Combat aircraft like jets nad planes. Helicopters typically uses the same systems as Robots)

Radar - Can identify and track upto 96 targets simultaneously to a range of 200 miles (320km)

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 180 miles.

Advanced Infra-Red Imager – Forward looking infa-red imager that detects and identifies targets based on their heat signatures. Range – same as Radar.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 200 miles (320km). Can target up to 18 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.


NOTE - Triax systems are on par with the CS and some individual units may even excede CS systems capabilities.